FLTK 1.3.3
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This appendix describes the operating system specific interfaces in FLTK:
All programs that need to access the operating system specific interfaces must include the following header file:
Despite the name, this header file will define the appropriate interface for your environment. The pages that follow describe the functionality that is provided for each operating system.
WARNING: The interfaces provided by this header file may change radically in new FLTK releases. Use them only when an existing generic FLTK interface is not sufficient. |
The UNIX interface provides access to the X Window System state information and data structures.
void Fl::add_handler(int (*f)(int))
fl_xevent
variable.FL_SHORTCUT
.extern XEvent *fl_xevent
extern ulong fl_event_time
Window fl_xid(const Fl_Window *)
shown()
.Fl_Window *fl_find(ulong xid)
NULL
if not found. This function uses a cache so it is slightly faster than iterating through the windows yourself.int fl_handle(const XEvent &)
add_handler()
functions all return 0, this function will return false.The following global variables are set before Fl_Widget::draw() is called, or by Fl_Window::make_current():
You must use them to produce Xlib calls. Don't attempt to change them. A typical X drawing call is written like this:
Other information such as the position or size of the X window can be found by looking at Fl_Window::current(), which returns a pointer to the Fl_Window being drawn.
unsigned long fl_xpixel(Fl_Color i)
unsigned long fl_xpixel(uchar r, uchar g, uchar b)
int fl_parse_color(const char* p, uchar& r, uchar& g, uchar& b)
fl_parse_color()
can only convert names in hexadecimal encoding, for example #ff8083
.extern XFontStruct *fl_xfont
fl_gc
, which is not set until fl_draw() is called. If FLTK was compiled with Xft support, fl_xfont
will usually be 0 and fl_xftfont
will contain a pointer to the XftFont
structure instead.extern void *fl_xftfont
fl_xftfont
points to the xft font selected by the most recent fl_font(). Otherwise it will be 0. fl_xftfont
should be cast to XftFont*
.FLTK uses only a single display, screen, X visual, and X colormap. This greatly simplifies its internal structure and makes it much smaller and faster. You can change which it uses by setting global variables before the first Fl_Window::show() is called. You may also want to call Fl::visual(), which is a portable interface to get a full color and/or double buffered visual.
putenv("DISPLAY=...")
so that child programs will display on the same screen if called with exec()
. This must be done before the display is opened. This call is provided under MacOS and WIN32 but it has no effect.extern Display *fl_display
NULL
before the display is opened.void fl_open_display()
fl_display
is non-zero. You should call this if you wish to do X calls and there is a chance that your code will be called before the first show()
of a window.void fl_close_display()
extern int fl_screen
fl_open_display()
to the default screen. You can change it by setting this to a different value immediately afterwards. It can also be set by changing the last number in the Fl::display() string to "host:0.#".extern XVisualInfo *fl_visual
extern Colormap fl_colormap
fl_open_display()
to the default visual and colormap. You can change them before calling show()
on the first window. Typical code for changing the default visual is: FLTK can manage an X window on a different screen, visual and/or colormap, you just can't use FLTK's drawing routines to draw into it. But you can write your own draw()
method that uses Xlib (and/or OpenGL) calls only.
FLTK can also manage XID's provided by other libraries or programs, and call those libraries when the window needs to be redrawn.
To do this, you need to make a subclass of Fl_Window and override some of these virtual functions:
virtual void Fl_Window::show()
shown()
this must cause it to be raised, this can usually be done by calling Fl_Window::show(). If not shown()
your implementation must call either Fl_X::set_xid() or Fl_X::make_xid().Fl_X *Fl_X::set_xid(Fl_Window*, Window xid)
void Fl_X::make_xid(Fl_Window*, XVisualInfo* = fl_visual, Colormap = fl_colormap)
virtual void Fl_Window::flush()
fl_window
and fl_gc
and then calling the draw()
method. For your own windows you might just want to put all the drawing code in here.damage()
calls done so far is in Fl_X::i(this)->region
. If NULL
then you should redraw the entire window. The undocumented function fl_clip_region(XRegion)
will initialize the FLTK clip stack with a region or NULL
for no clipping. You must set region to NULL
afterwards as fl_clip_region()
will own and delete it when done.damage() & FL_DAMAGE_EXPOSE
then only X expose events have happened. This may be useful if you have an undamaged image (such as a backing buffer) around.virtual void Fl_Window::hide()
xid()
. If you override this, you must also override the destructor as shown: virtual void Fl_Window::~Fl_Window()
hide()
you must override the destructor as well (otherwise only the base class hide()
is called): FLTK currently supports setting a window's icon before it is shown using the Fl_Window::icon() method.
void Fl_Window::icon(const void *)
Pixmap
to a char*
when calling this method. To set a monochrome icon using a bitmap compiled with your application use: NOTE: You must call Fl_Window::show(int argc, char** argv) for the icon to be used. The Fl_Window::show() method does not bind the icon to the window. |
When the Fl_Window::show(int argc, char** argv) method is called, FLTK looks for the following X resources:
background
- The default background color for widgets (color).dndTextOps
- The default setting for drag and drop text operations (boolean).foreground
- The default foreground (label) color for widgets (color).scheme
- The default scheme to use (string).selectBackground
- The default selection color for menus, etc. (color).Text.background
- The default background color for text fields (color).tooltips
- The default setting for tooltips (boolean).visibleFocus
- The default setting for visible keyboard focus on non-text widgets (boolean).Resources associated with the first window's Fl_Window::xclass() string are queried first, or if no class has been specified then the class "fltk" is used (e.g. fltk.background
). If no match is found, a global search is done (e.g. *background
).
The Windows interface provides access to the WIN32 GDI state information and data structures.
In FLTK, all strings, including filenames, are UTF-8 encoded. The utility functions fl_fopen() and fl_open() allow to open files potentially having non-ASCII names in a cross-platform fashion, whereas the standard fopen()/open() functions fail to do so.
FLTK will intercept WM_QUIT messages that are directed towards the thread that runs the main loop. These are converted to SIGTERM signals via raise()
. This allows you to deal with outside termination requests with the same code on both Windows and UNIX systems. Other processes can send this message via PostThreadMessage()
in order to request, rather than force your application to terminate.
By default a single WNDCLASSEX called "FLTK" is created. All Fl_Window 's are of this class unless you use Fl_Window::xclass(). The window class is created the first time Fl_Window::show() is called.
You can probably combine FLTK with other libraries that make their own WIN32 window classes. The easiest way is to call Fl::wait(), as it will call DispatchMessage()
for all messages to the other windows. If necessary you can let the other library take over as long as it calls DispatchMessage()
, but you will have to arrange for the function Fl::flush() to be called regularly so that widgets are updated, timeouts are handled, and the idle functions are called.
extern MSG fl_msg
GetMessage()
, which is called by Fl::wait(). This may not be the most recent message sent to an FLTK window, because silly WIN32 calls the handle procedures directly for some events (sigh).void Fl::add_handler(int (*f)(int))
DefWindowProc()
.HWND fl_xid(const Fl_Window *)
shown()
.Fl_Window *fl_find(HWND xid)
NULL
if not found. This function uses a cache so it is slightly faster than iterating through the windows yourself.When the virtual function Fl_Widget::draw() is called, FLTK stores all the extra arguments you need to make a proper GDI call in some global variables:
These global variables are set before Fl_Widget::draw() is called, or by Fl_Window::make_current(). You can refer to them when needed to produce GDI calls, but don't attempt to change them. The functions return GDI objects for the current color set by fl_color() and are created as needed and cached. A typical GDI drawing call is written like this:
It may also be useful to refer to Fl_Window::current() to get the window's size or position.
FLTK currently supports setting a window's icon before it is shown using the Fl_Window::icon() method.
void Fl_Window::icon(const void *)
HICON
handle to a char*
when calling this method. To set the icon using an icon resource compiled with your application use: LoadImage()
and related functions to load specific resolutions or create the icon from bitmap data.NOTE: You must call Fl_Window::show(int argc, char** argv) for the icon to be used. The Fl_Window::show() method does not bind the icon to the window. |
WIN32 has a really stupid mode switch stored in the executables that controls whether or not to make a console window.
To always get a console window you simply create a console application (the "/SUBSYSTEM:CONSOLE" option for the linker). For a GUI-only application create a WIN32 application (the "/SUBSYSTEM:WINDOWS" option for the linker).
FLTK includes a WinMain()
function that calls the ANSI standard main()
entry point for you. This function creates a console window when you use the debug version of the library.
WIN32 applications without a console cannot write to stdout
or stderr
, even if they are run from a console window. Any output is silently thrown away. Additionally, WIN32 applications are run in the background by the console, although you can use "start /wait program" to run them in the foreground.
The following is a list of known bugs and problems in the WIN32 version of FLTK:
Fl::wait()
does not return until it is activated again, even though many events are delivered to the program. This can cause idle background processes to stop unexpectedly. This also happens while the user is dragging or resizing windows or otherwise holding the mouse down. We were forced to remove most of the efficiency FLTK uses for redrawing in order to get windows to update while being moved. This is a design error in WIN32 and probably impossible to get around.Fl_Gl_Window::can_do_overlay()
returns true until the first time it attempts to draw an overlay, and then correctly returns whether or not there is overlay hardware.SetCapture
(used by Fl::grab()
) doesn't work, and the main window title bar turns gray while menus are popped up.gcc 3.4.4
and -Os
exposes an optimisation bug in gcc. The symptom is that when drawing filled circles only the perimeter is drawn. This can for instance be seen in the symbols demo. Other optimisation options such as -O2 and -O3 seem to work OK. More details can be found in STR#1656FLTK supports Apple OS X using the Apple Cocoa library. Older versions of MacOS are no longer supported.
Control, Option, and Command Modifier Keys
FL_CTRL
, the 'option' key to FL_ALT
and the 'Apple' key to FL_META
. Furthermore, FL_COMMAND
designates the 'Apple' key on Mac OS X and the 'control' key on other platforms. Keyboard events return the key name in Fl::event_key() and the keystroke translation in Fl::event_text(). For example, typing Option-Y on a Mac US keyboard will set FL_ALT
in Fl::event_state(), set Fl::event_key() to 'y' and return the Yen symbol in Fl::event_text().Apple "Quit" Event
FL_CLOSE
event to all open windows. If all windows close, the application will terminate.Apple "Open" Event
void fl_open_display()
show()
of a window.Window fl_xid(const Fl_Window *)
NULL
if the window has not been shown. This reference is a pointer to an instance of the subclass FLWindow of Cocoa's NSWindow class.Fl_Window *fl_find(Window xid)
NULL
if not found. FLTK windows that are children of top-level windows share the Window
of the top-level window.void fl_mac_set_about( Fl_Callback *cb, void *user_data, int shortcut)
cb
to the "About myprog" item of the system application menu. cb
will be called with NULL first argument and user_data
second argument.Fl_Sys_Menu_Bar class
<key>CFBundleIconFile</key> <string>foo.icns</string>replacing
foo
by your application name. If you use Xcode, just add your .icns file to your application target.All code inside Fl_Widget::draw() is expected to call Quartz drawing functions. The Quartz coordinate system is flipped to match FLTK's coordinate system. The origin for all drawing is in the top left corner of the enclosing Fl_Window. The global variable fl_gc
(of type CGContextRef
) is the appropriate Quartz 2D drawing environment. Include FL/x.H to declare the fl_gc
variable.
All FLTK programs contain an application menu with, e.g., the About xxx, Hide xxx, and Quit xxx items. This menu can be internationalized/localized by any of two means.
German.lproj
) in the Resources subdirectory of the application bundle. Create therein a Localizable.strings
file that translates all menu items to this language. The German Localizable.strings
file, for example, contains: "About %@" = "Über %@"; "Print Front Window"="Frontfenster drucken"; "Services" = "Dienste"; "Hide %@"="%@ ausblenden"; "Hide Others"="Andere ausblenden"; "Show All"="Alle einblenden"; "Quit %@"="%@ beenden";Set
"Print Front Window" = "";
therein so the application menu doesn't show a "Print Front Window" item. To localize the application name itself, create a file InfoPlist.strings
in each .lproj directory and put CFBundleName = "localized name";
in each such file.OS X double-buffers all windows automatically. On OS X, Fl_Window and Fl_Double_Window are handled internally in the same way.
FLTK does not access the resource fork of an application. However, a minimal resource fork must be created for OS X applications. Starting with OS X 10.6, resource forks are no longer needed.
Caution (OS X 10.2 and older): When using UNIX commands to copy or move executables, OS X will NOT copy any resource forks! For copying and moving use CpMac and MvMac respectively. For creating a tar archive, all executables need to be stripped from their Resource Fork before packing, e.g. "DeRez fluid > fluid.r". After unpacking the Resource Fork needs to be reattached, e.g. "Rez fluid.r -o fluid". |
It is advisable to use the Finder for moving and copying and Mac archiving tools like Sit for distribution as they will handle the Resource Fork correctly.
FLTK uses UTF-8-encoded UNIX-style filenames and paths.
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