FLTK 1.3.3
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Fl_Plugin allows link-time and run-time integration of binary modules. More...
#include <Fl_Plugin.H>
Public Member Functions | |
Fl_Plugin (const char *klass, const char *name) | |
Create a plugin. More... | |
virtual | ~Fl_Plugin () |
Clear the plugin and remove it from the database. | |
Fl_Plugin allows link-time and run-time integration of binary modules.
Fl_Plugin and Fl_Plugin_Manager provide a small and simple solution for linking C++ classes at run-time, or optionally linking modules at compile time without the need to change the main application.
Fl_Plugin_Manager uses static initialisation to create the plugin interface early during startup. Plugins are stored in a temporary database, organized in classes.
Plugins should derive a new class from Fl_Plugin as a base:
Plugins can be put into modules and either linked before distribution, or loaded from dynamically linkable files. An Fl_Plugin_Manager is used to list and access all currently loaded plugins.
Fl_Plugin::Fl_Plugin | ( | const char * | klass, |
const char * | name | ||
) |
Create a plugin.
[in] | klass | plugins are grouped in classes |
[in] | name | every plugin should have a unique name |